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Thread Statistics | Show CCP posts - 1 post(s) |

Santa Anna
Caldari Blackguard Brigade
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Posted - 2007.07.17 23:47:00 -
[1]
Originally by: Xiaodown
People that want to leave cloaks as-is are starting to sound like the pro-nano-ships folks before injection vents got nerfed. It's a problem, it needs to be addressed - yet in such a way that it doesn't make the cloak useless; just balanced.
If cloaks remained active when logging off and back on there'd be less of a reason to afk cloak.
If a single afk cloaker is causing you significant problems, you need to go back to empire. Single cloaked ships are ridiculously easy to counter. If someone has a gang of cloaked ships in your system, they probably aren't AFK and they are still easy to counter.
BTW, 5 minutes of anticloak is far too much. That's roughly 10 scan cycles in a covops. If they do something like this the decloak should be instaneous (and the cloaker if not afk should be able to recloak instantly). Using the anticloak should also require a great deal of fuel, as a combat setup capable of cloaking and doing anything other than gank solo haulers tends to be expensive. _____ Heat Warfare |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.18 02:49:00 -
[2]
Originally by: ghosttr
The argument against cloaks has always revolved around the ability of the device to provide a situation where complete safety can be obtained. This is the main issue, especially so when the device is used to provide this protection to people who may not be actively playing the game, and using the time that they are not physically at the keyboard to gain an effect on the people playing in the area where the cloaker has decided to go afk.
Cloaked and AFK is different from in a station and AFK how? At any instant the AFKer could come back and do stuff!!!!!1111eleventyone
Cloakers are safe only as long as they are idle. When they start doing stuff they are more vulnerable than non-cloaked ships. They pay a high price in ship capability and/or isk in order to cloak.
If you fit your ships well enough to survive 2 minutes against a ship with gimped damage, tank, and/or target ability and stay in a gang with local non-afk friendlies that cloaker will leave, one way or another.
People die to solo cloakers because they are disorganized and solo in an environment that is ill suited to solo play. _____ Heat Warfare |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.18 06:39:00 -
[3]
Originally by: Kenneys Everything needs a counter. What's the counter to cloak?
Be in a gang and don't fit your ship like a fool. Your gang doesn't even have to be with you, just close enough to get you while the pants damage machine with the cloak tries to tickle its way through your tank. _____ Heat Warfare |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.18 13:50:00 -
[4]
Originally by: Roy Batty68
I think these particular points have strayed too far away from the OP's original suggestion. You guys have diverted the discussion to cloaking in general, rather than only about cloaking in an alliance's sovereign space.
If you let the cloaker into "your" space and aren't organized enough to deal with an isolated player in a weak ship, you shouldn't be able to earn invulnerability by running a pos for a few weeks. There are plenty of tactics for dealing with cloakers. Use them. Don't whinge for an i-win button to give you free kills against ships that give up gank and tank to cloak effectively.
macroratting SS-cloaking ravens are another issue, though they would not be affected by this. Unless you're never in "your" system, you won't have macroratting SS-cloaking ravens where you can install this i-win POS module.
If you get ganked by a "cloaker" other than a Force Recon, you need to stop afking around 0.0 and learn to use your scanner. This is not a problem with inadequate tools, it's a problem with inadequate players.
The sole purpose of a module like this would be to transform 0.0 into a carebear castle. If you want to carebear, go to empire. _____ Heat Warfare |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.20 07:00:00 -
[5]
Xiao, try fitting a cloak to a non-specialized ship and infiltrating hostile space. You're pretty much dead if you run into someone on a gate on your way in, and if you want to leave you face the same problem. While you're at your destination system, you're at a significant disadvantage whenever you enter combat, taking significantly longer to target and sacrificing the effectiveness of your fittings to fit the cloak. You are relying almost completely on the incompetence of your target to score the kill. If your target knows what he's doing you won't catch him while you've exposed yourself to the wrath of the locals.
If you think a cloaked ship behind enemy lines is safe you're mistaken.
As for staying AFK cloaked, if you didn't decloak when you logged I'm sure more people would log. As it is, a cloaker is more vulnerable when he logs than when he logs in, so no smart cloaker would log outside of a station/friendly space. _____ CPU Love |
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